


So, what makes it special? Firstly, Alice utilizes the Quake3 engine in probably the most stunningly impressive way to date. The story, characters and overall attention to detail in the many wondrous environments is the driving force behind what is otherwise a tried-and-tested gameplay formula, and that's why Alice is a significantly more exciting title to play over other offerings in the genre. It's obvious that in the early developmental stages, instead of the traditional focus being on gameplay with a half-baked story tacked on at the end, the Alice universe is so finely and professionally crafted, it doesn't just mask what is essentially generic gameplay. Originalīut wait - Alice is far from being easily dismissible. jumping) and exploration are the keys to progressing. With a few exceptions, puzzles remain simplistic enough agility (ie. As Alice enters a new area, you'll usually get a helpful camera pan of the nearby environment - it'll often show you the exit you need to reach, which isn't much of a spoiler, because it's getting there that's the real challenge. In true Tomb Raider fashion, your underlying objective is to always push linearly forward, find the exit, and possibly trip upon a few secrets/bonuses along the way. This is immensely helpful for tricky platform hopping, which was also a common frustration with the 3rd-person viewpoint.įundamentally, gameplay remains pretty conventional for the genre. Another smart feature involves when you look towards the ground - footprints will appear to help you anticipate where Alice is likely to land if you jump forward from your current position. Whenever you carry a ranged weapon, a targeting reticule is always visible to show you where you're aiming more importantly, when you manage to get it over an enemy, it circles around them to denote Alice has locked in on the target, so the issue of preciseness and never knowing exactly what you're aiming at is not a problem. Most noteworthy is the very well designed aiming system, which can often be a pain in the unmentionable bits for most 3rd-person games. Alice has little in the way of special controls - just an alternate fire option for certain weapons and a key to call on the Cheshire cat's (enigmatic, and usually quite useless) advice when you need it. The controls and interface are pretty much as standard as they come - seasoned gamers can dive right into the customization screen and set up their mouse/keyboard combination, just how they like it, in no time at all.

It's Alice's job to traverse the 15 massive environments, jump some platforms, pull a few levers, and fight the hazards of the land and Red Queen's minions once again. His face crinkled menacingly, ears bent back behind his head and an overbite that looks like fangs is just an example of how things in Wonderland have been skewed. He's still lateĪs you begin the game, Alice finds herself once again chasing after the white rabbit - he's no longer the adorable bunny people will remember from the Disney cartoon. Intriguing plot, wouldn't you say? Dreamt up by ex- id Software level designer, American McGee (yes, his real name), he and Rogue Entertainment(creators of several successful Quake/Q2 mission packs) chose the 3rd-person action/adventure format to tell this exciting new chapter based on the Alice in Wonderland story. Old friends, the white rabbit and Cheshire cat, are pleading for her help - can she rescue her familiar yet altered fantasy world from the evil Red Queen's clutches and perhaps save herself along with it? Clutching at her last shred of sanity, Alice appears to have journeyed back to a very different Wonderland, deformed and macabre.
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Read Full Review Not living happily ever afterĮver wondered what it would be like if Lewis Carroll's infamous Alice were to revisit Wonderland several years after the original tale ended? Me either, but that's precisely what has happened in EA's latest release, American McGee's Alice.Īll is not well as we first meet our heroine in the stylish FMV introduction lying comatose in a mental asylum bed, poor Alice has been traumatized by the death of her family in a house fire, which only she escaped alive and was then forced to stand back helplessly and listen to their final screams.
